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<section>This following comment is not mine, but it had some valuable information, and I wanted to preserve it.
<strong>RESPONSE:</strong>
I'd say another issue is the change in platform and priorities.
Animation always had three priorities:
-Sell merch directly
-Get eyes on commercials
-Exist for syndication for rereuns
Over the years, priorities have shifted.
<span><details class="post-block-spoiler"><summary>Section 01</summary><span class="post-block-spoiler-body">In the 70s-90s, the big draw was selling merch directly; Transformers, My Little Pony, etc. Beyond the 90s, the direct merch sales cooled, yet did not go away (which led to cancellations of things like Young Justice) and selling commercials was the big thing, especially since 'dedicated kids channels' like Nick, Cartoon Network and The Disney Channel started to take off.
Syndication was often a goal as well. Get enough episodes, end the show, then put them on reruns. This is why serialized cartoons were an uphill battle, because the moment you have consistent storylines, you cannot have episodes airing at random.</span></details></span>
<span><details class="post-block-spoiler"><summary>Section 02</summary><span class="post-block-spoiler-body">In the mid 00s, 'prestige' cartoons started to happen. The Avatars, JLUs, etc. These were mega-hits because they were massive draws for commercial sales, even if their direct merch sales never did great (AtLA never had good toy sales) but earned studios accolades.
Over time, studios started shifting to this 'prestige animation' that earned eyes and rewarded them with good toy/commercial sales. This is where the 'animation boom' happened; Adventure Time, Steven Universe, Gravity Falls, etc. And it's also where the 'Animation Family Tree' that I've posted before REALLY bloomed.</span></details></span>
<span><details class="post-block-spoiler"><summary>Section 03</summary><span class="post-block-spoiler-body">Every studio wanted their cartoon to be a prestige cartoon like Adventure Time, so more pressure was put on creatives (which this person details). Nickelodeon and Cartoon Network eventually realized Spongebob and Teen Titans Go were their prestiges, leading to them dominating their entire block.
This almost effortlessly segued into the streaming ecosystem; You no longer sell toys/commercials, you sell the subscription. And so every animation project now has to be a prestige cartoon, which meant an extreme level of choosiness by executives.</span></details></span>
<span><details class="post-block-spoiler"><summary>Section 04</summary><span class="post-block-spoiler-body">20 years ago, you could put out a non-serialized cartoon, hit the 65 episode 'requirement' for syndication and have a successful show.
Now, you have to create a cartoon that has to justify its existence in subscription sales, so there's no real room for experimentation. There's no room for an up-and-comer to get a spot, which is what causes that whole 'family tree of creative incest' we see in the industry, where shows come around from people working on exiting prestige animation.
The landscape changed because nobody is selling toys, nobody is selling commercials. Everything now is like HBO from the 00s, where every show has to justify its existence through subscription, so there's no room for anything but rigorously min/maxed content. Every show that gets approved is a gamble, since there's no cushion of commercial/toy revenue, and so every one is hedging their bets and not taking risks.</span></details></span>
<span><details class="post-block-spoiler"><summary>Section 05</summary><span class="post-block-spoiler-body">20 years ago, you could put out a non-serialized cartoon, hit the 65 episode 'requirement' for syndication and have a successful show.
Now, you have to create a cartoon that has to justify its existence in subscription sales, so there's no real room for experimentation. There's no room for an up-and-comer to get a spot, which is what causes that whole 'family tree of creative incest' we see in the industry, where shows come around from people working on exiting prestige animation.
The landscape changed because nobody is selling toys, nobody is selling commercials. Everything now is like HBO from the 00s, where every show has to justify its existence through subscription, so there's no room for anything but rigorously min/maxed content. Every show that gets approved is a gamble, since there's no cushion of commercial/toy revenue, and so every one is hedging their bets and not taking risks.</span></details></span>
<span><details class="post-block-spoiler"><summary>Section 06</summary><span class="post-block-spoiler-body">It's also why I don't shit on things like Glitch or other indie animation projects very much, even if they're not for me. Because that's an ecosystem that isn't minmaxed to hell. If an indie project pops off, someone like Glitch takes on the financial responsibility and the income generated by the show is... youtube ad revenue (commercials) and (the lion's share) MERCH SALES.
Every indie show putting out fuckloads of Yootooz Plushies, shirts, etc, is doing exactly what cartoons of yore did; merch sales.
The issue there is always getting noticed first. But it allows someone with a relatively minuscule footprint come to the fore with a good idea.</span></details></span></section>