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<section><span class="post-quote"><a class="post-backlink" href="#97">>>97</a></span>
3.6 - Many Years Later [15:57]<span class="post-quote">
>[Clair de Lune starts]</span>
Gaming criticism is beginning to face an insurmountable problem: a person born in 2020 stands no chance at being able to play ALL of the titles we currently consider "classics" by the time they're old enough to become a critc.
We could go as far back as "Spacewar!" for a thorough understanding of gaming history, but even starting with "Space Invaders", you're looking at over 40 years of releases. By comparison, film critcs have it easy; they have a longer history to explore, but even the 3-hour run-time of Amadeus is short compared to an average game. Not to mention that a film is the same every time, whereas part of fully experiencing a game is seeing how it might diverge on subsequent playthroughs.
Thanks to an abundance of lengthy RPGs - and a profileration of RPG mechanics into non-RPGs, the average completion time across single-player releases maybe stretches past the 20-hour mark. Right now, an average working week in a developed country is about 40 to 50 hours; that's enough time to watch roughly 20 movies if you set your mind to it, or alternatively, you could get less than halfway through an RPG, and keep in mind: that's just a single playthrough.
This job is time-consuming, especially if you want to do it WELL.
As of now: I have over 100 hours in Dustforce, with a couple of levels left unfinished; I spent months producing 3-hour commentaries to Devil May Cry and Viewtiful Joe, while learning new things about them right away to the end; it took me over 200 hours to play Breath of the Wild enough to do a review, and the Legend of Zelda series has nearly 20 mainline installments by now.<span class="post-quote">
>Younger MatthewMatosis: "There's a lot of elements common to most of the series like Heart Containers, Sword play, Dungeons, and Mini-games. Even though these can cause the series to feel a little same-y, especially considering how many installments there are, the Zelda games are not afraid of change."</span>
Even though I've done almost nothing but play games since I could hold a controller, I've had a lot of difficulty keeping up. I'm still not as familiar with shoot-em-ups, fighting games, or CRPGs as I'd ideally like to be, but I think I arrived at a time when it was possible to dig into stuff from before my birth while still staying abreast of new releases.
If one were to ask me, it all really begins with the so-called "golden age of arcade games". Space Invaders, Pac-Man, Defender, Q-Bert, Frogger, Donkey Kong, and so on. It might seem frivolous to play all of these games as research, but I can name much more obscure ones which have directly influenced - or at least suspiciously similar to - later releases.
Many of us have at least dabbled with Classical music on a rainy afternoon, so one might be familiar with names such as Mozart, Chopin, and Satie. To us, this is all "classical music", but actually, none of those men were even alive at the same time.
<div class="post-image-holder"><span class="post-image-type">PNG</span><img alt="mozart_chopin_satie.png" class="post-image" data-image-hash="22938f95801c7171e4850767bac15f8348aab63c9dfc0a932e96db7f4b53d7fa" data-media-id="520" data-media-supertype="IMAGE" data-media-type="image/png" data-url-src-full="https://media.jovian-embers.net/up_7fa/22938f95801c7171e4850767bac15f8348aab63c9dfc0a932e96db7f4b53d7fa.png" url-src-thumb="https://media.jovian-embers.net/up_7fa/t_22938f95801c7171e4850767bac15f8348aab63c9dfc0a932e96db7f4b53d7fa.png" /></div>
This is like putting Shigeru Miyamoto in the same category as a person who won't even be born for another hundred years.
Thankfully, knowledge of history can be crowd-sourced to all of humanity, but even this collective memory has its limits. Over time, the past gets more and more "compressed" until ONLY the most important points remain. You can think of every "classic" as a peak on a mountain; the tide keeps rising, drowning out all the lower peaks. As the water gets higher, the average distance between peaks just keeps getting wider. To the casual music listener, most of Mozart's contemporaries - like Sallieri, have drowned, and some day, he might too. Of course, Mozart's creativity lives on in all the things that were inspired by him, and even if the man himself is forgotten some day, his influence on history will remain immeasurable.
Still, I feel privileged to have lived in a time when a single person COULD have comprehensive experience with the entire medium of games. Some genuinely amazing titles like "Alien Soldier" are already struggling to stay afloat in the collective consciousness. Give it a hundred years, and even dedicated critics probably won't have time to explore the Mega Drive's library for themselves. Keep in mind, new Mega Drive games are STILL being released, and the rate of total releases for all platforms has increased over time. There WILL come a day when some prominent critic won't even know what a Mega Drive was. In that future, they'll have to rely on "retro-specialists" to highlight the best games available for each old platform. This necessitates a certain level of co-operation and trust; you have to place your faith in those specialists to do their job well.
If you happen to be listening to this from the world of tomorrow, then you might pity me for the games I never got a chance to play, but there WAS an advantage to living NOW. I've completed a comparitively large percentage of the total games ever released. Given the amount of shovelware, that number might not even crack 1 percent, but it's relatively high; higher than it ever will be for subsequent generations. There's something reassuring about having such a self-contained baseline.
If games have taught me anything, it's that the good guys have a way of winning in the end, but it doesn't happen without struggle. Highlighting the TRULY outstanding titles of today is a necessity to avoid stagnation, because EVERYTHING stands on the shoulders of what came before. If we can all help the cream rise to the top, then we'll all collectively benefit from better games in the long term too.<span class="post-quote">
>[Clair de Lune finishes]</span></section>