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<section><span class="post-quote"><a class="post-backlink" href="#58">>>58</a></span>
I am a bit of an MMO junkie, so one I see a lot that hasn't been touched upon in this thread exactly, is players buying gear items using real money.
There is obviously a lot of in-game money for time conversions when it comes to buying gear; this more applies to drops from game dungeons, raids, or sometimes "high rank" PvP.
Designers see these items as a challenge to obtain, meant only for skilled players, and sometimes make them as practically peerless items (for a few months, at least). They're often much better than what a player could buy with in-game money.
However, unlike games where you're trading either real or fake money for time, this is trading for skilled play. There is a huge market on several games for buying "carries", as in, you are paying a skilled guild to boost your character through a difficult raid, so you have an associated special achievement, gear, or mount. These guilds then take a real money fee. Players who don't want to, or cannot, commit the time or 'personal training' to reach these difficult areas of the game can buy it from other players.
A few games notice these kinds of trades among players and implement systems in their stores to substitute. In a more straightforward money-to-time transactions, many MMORPG started to include a "boost" that sends you to max level, and/or completes story content for you. Before this, players might pay another person to level their character.
However, most developers are less keen to sell gear items - the most they do is enable RMT (buying in-game money with real money) that lets you buy slightly lower level gear, like crafted gear, from other players. This can be disastrous for in-game economies. Also, these items are generally intended as starter gear or catch-up mechanics for returning players, and are slightly worse than the best available from difficult content; and even when they are comparable in stats, players buying carries are usually interested in either bragging rights, or PvP.
I'll continue on the PvP part in a new post.</section>