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Hey /tg/, I was thinking about my latest campaign and I stumbled upon a particularly neat technique for creating a character-based plot I'd like to share with y'all.
Every player creates their character sheet, and with that they hand you a brief backstory (you don't need a novel, 3 sentences or so is adequate, but you can write more if you want). Then they write out 3 beliefs (Burning Wheel style; if you are actually playing BW then hey awesome), and 3 goals (short, medium and long term).
Now, look over the backstories and see if anything connects well. Macguffins, family histories, whatever. If nothing goes together, that's fine, you'll connect stuff later. But if something does connect, write it down.
Now, take each character's beliefs and write out two encounters for each: one that affirms the belief and one that challenges it. You don't want a fully fledged encounter, just a brief idea. Someone has a belief like "Life is best experienced when free"? To affirm that, "PC frees slaves;" to challenge that, "A community is saved from distress by a benevolent dictator." Now, you should end up with six encounter ideas per PC. Cut them out so they're all on separate scraps, scramble them, and then sort them into similar ideas. You want them to be as dense as possible while also making sense, so each encounter is positively dripping ideological challenges that will really mean something to your PCs.
Now, you take those goals and loosely define the steps they'll need to take to accomplish them. They're gonna go off the rails so keep it fast and loose. Now, like you did with the encounters, look for overlay (but don't cut these up, because they're not isolated incidents but chains of events) between the goals. The more your PCs actually want the things in the plot, the less pushing you'll have to do to get them there.</section>